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 Okrush the Exiled Wolfshaman

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PsYcHo.CrAzY.


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PostSubject: Okrush the Exiled Wolfshaman   Tue Aug 12, 2008 2:06 pm

Model: http://www.hiveworkshop.com/forums/resource.php?t=93538
Type: Support
Origin: Once the high chieftain's closest advisor, he was caught trying to kill the chieftain and take power. THe horde exiled him, but only to call him back once the great siege had begun. Returning with more power, Okrush is now faster, stronger, and has learned more powerful magiks.
Race: Orc
Movement Speed: Fast
Attack Speed: Fast
Melee
Stats: 25 Str (M), 12 Agi, 23 Int

Innate. Call Kiyo - Summons the shaman's mutt to his side. This wolf can heal troops, and if needed, can be sacrifices to heal in a large area.

*Hero Skills*
1. Entangling Roots - Roots the target dealing 10/15/20/25/30 damage per second for 15 seconds. The target is able to attack and cast spells, but in doing so will cause it to lose (2x(Number of Actions)% movement speed after the roots have released. This secondary effect lasts only 5 seconds.
2. Rejuvenation Aura - Units nearby Okrush will gain an increased regeneration rate, as well as a heal for everytime they are attacked.
Increased Regeneration: 2/4/6/8/10%
3. Wolf Pact - When used on a friendly unit, will turn it into an uncontrollable killing machine. The unit changes into a wolf, cannot be targeted, but has a life span of only 15 seconds. Non targetable on heroes.
Unit Attack: 10/15/20/25/30 = with an attack speed of very fast.
Movement Speed: Very Fast
4. Elder Tree - Summons a large immobile tree in the center of the map. This tree has a powerful defensive aura that increases ally defense by 5/8/10. (Entangling Roots as armor). The Tree can be destroyed/killed, but this will cause allies to fight harder, increasing damage and AS by 10% for 10 seconds. While the tree is still alive it can use roots to attack any enemy on the map (must have vision of the target). The damage is very low and attacks never hit the same unit twice in a row.

[Idea for attack - Set aquisition to 0, or lowest w/e that is, and then make trigger telling it to attack a random enemy unit on map once.

Tree Health: 400/500/600
Tree Attack: 30


Last edited by PsYcHo.CrAzY. on Tue Aug 12, 2008 10:26 pm; edited 1 time in total (Reason for editing : Ult was terrible for a support hero.)
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Tehman2008


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PostSubject: Re: Okrush the Exiled Wolfshaman   Tue Aug 12, 2008 9:10 pm

Psy I dont really like this hero although my opinion means poop ill explain nyway

Rating:4/10
Positive Comments:
|+|Creativity of Entangling Roots
|+|Name and overall what the character is like
|+|The Skin of the Character

Negative Comments:
|-|Rejuvenation is to much 15 damage reduce basically after every hit is rigged considering most units do 15-20dmg anyway
Added Comment:The 1 HP Regen every second also makes it 16 regen per hit which is like 4 damage giving such an unfair advantage
|-| Considering the Wolf is unstoppable considering it does 30 dmg an attack attacking like once every .8 seconds it can demolish a hero if it is just 2 people
Added Comment:You also did not add if the person can control this wolf
|-|The ultimate in maxing out AS and MS means that his AS is 0.00 maybe increase by a short percent and maybe lower the attack if you manage to kill this wolf the healing wolf the massive regen and the un targetable wolf which doesnt even die afterwards you are not gonna last PLUS if the healing wolf dies it heals you yet again PLUS if you manage to kill everything the wolf explodes for some odd reason and you die i mean come on its like CoD4s Martydom its retarded

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PostSubject: Re: Okrush the Exiled Wolfshaman   Tue Aug 12, 2008 10:17 pm

ok you know what I am just gonna change ult

I shall take away the 15 damage reduction

The healing wolf has to be dispelled, not when it dies...
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PostSubject: Re: Okrush the Exiled Wolfshaman   Wed Aug 13, 2008 12:26 pm

Okay i kinda like this hero now
The only thing i still dislike is that 3rd spell heres my idea

That Innitiate spell changes to 3rd spell Kiyo becomes like a soul linked part of Okrush he heals allies every 6 seconds for 5/10/15/20/25 damage has an attack of 15/20/25/25/30 and a moderate attack rate at level 3 he aquires primal instincts which causes him to react quicker thus giving him a boost to his attack spell at level 4 maul after killing an enemy he can feast on there flesh for +5 increased health regen for 25 seconds and gives him an attack frenzy increasing attack rate y 30% for the next 10 seconds. At level 5 Acquires Vampiric Fangs which causes him to gain 15% of his damage dealt
He has an innitiate of Elusiveness which gives him 17% chance to dodge an attack

Butt thats just my idea tell me if you like

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Ğârk_raptör


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PostSubject: Re: Okrush the Exiled Wolfshaman   Wed Aug 13, 2008 1:42 pm

Nice.

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PostSubject: Re: Okrush the Exiled Wolfshaman   Wed Aug 13, 2008 5:36 pm

hmm let me think around it ok? I like ur idea
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PostSubject: Re: Okrush the Exiled Wolfshaman   Thu Aug 14, 2008 8:31 am

Can Kiyo be used to transport items as well or is kiyo only a healer?
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PostSubject: Re: Okrush the Exiled Wolfshaman   Thu Aug 14, 2008 10:25 am

Well thats kinda an unfair advantage considering there are no other couriers

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PostSubject: Re: Okrush the Exiled Wolfshaman   Thu Aug 14, 2008 10:28 am

Yea

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PostSubject: Re: Okrush the Exiled Wolfshaman   Thu Aug 14, 2008 10:29 am

Unles you add couriers which then yeah he could be a courier as well

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PostSubject: Re: Okrush the Exiled Wolfshaman   Thu Aug 14, 2008 11:01 am

Razz

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PostSubject: Re: Okrush the Exiled Wolfshaman   Thu Aug 14, 2008 2:55 pm

So is that a yes for couriers or no

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PostSubject: Re: Okrush the Exiled Wolfshaman   Thu Aug 14, 2008 8:33 pm

Hmm... still a maybe.

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PostSubject: Re: Okrush the Exiled Wolfshaman   Fri Aug 15, 2008 8:56 am

Oh Okay its so annoying to run back to that thing mid game even with boots or fast MS it feels so slow

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PostSubject: Re: Okrush the Exiled Wolfshaman   Sat Aug 16, 2008 7:05 pm

he coudl be courier if dark wants him to be
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PostSubject: Re: Okrush the Exiled Wolfshaman   Sun Aug 17, 2008 9:37 am

But then it is unfair for everyone else without 1

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PostSubject: Re: Okrush the Exiled Wolfshaman   Thu Aug 21, 2008 4:53 pm

Hmph.

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PostSubject: Re: Okrush the Exiled Wolfshaman   Thu Aug 21, 2008 6:39 pm

don't complain to me
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PostSubject: Re: Okrush the Exiled Wolfshaman   Fri Aug 22, 2008 12:22 pm

Im not i am saying to DR

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PostSubject: Re: Okrush the Exiled Wolfshaman   Fri Aug 22, 2008 2:12 pm

waaah dr, that's not fair
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PostSubject: Re: Okrush the Exiled Wolfshaman   Sun Aug 24, 2008 5:19 pm

Exactly not fair in the least bit because they could stay in battle while wolf gets items

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PostSubject: Re: Okrush the Exiled Wolfshaman   Mon Aug 25, 2008 7:18 pm

*was mimicking tehman*
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PostSubject: Re: Okrush the Exiled Wolfshaman   Tue Aug 26, 2008 4:12 pm

Not like hes gonna add it
1 he nvr said
2 he doesnt work on TGS
3 he doesnt even has War3 installed

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PostSubject: Re: Okrush the Exiled Wolfshaman   Thu Aug 28, 2008 4:39 pm

yes but it's always good to keep the imaginative mind alive
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PostSubject: Re: Okrush the Exiled Wolfshaman   Fri Aug 29, 2008 10:18 pm

Yeah with no couriers

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