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 The Weapon Store

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Ğârk_raptör




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PostSubject: The Weapon Store   Sat Aug 16, 2008 3:31 am

Ok weapons are used for "Roleplay battling", they have attacks and reload and stuff. Just tell me if you want to buy one and you have the cash, then I will modify your account to where the button that says "Currently equipped with" says what weapon you bought.

The rules for using guns are simple, you have 3 Usage for each post, every post someone will be trying to kill you and you will be trying to kill them. You both have 100 HP and the damage subtracts that. If you buy armor it gives you a higher capacity of health.

------------------------------------
SM12 Shotgun - $1,000
Damage : 14
Usage : 3
Bullets : 8
Reload Time : 2 posts
Origin : The SM12 Shotgun is a very basic shotgun, it was designed mainly for shotgun fire practice without using expensive shotguns. We all know we need to aim better with shotguns, so they made this. It's a little easier to aim then a normal one, but it's bad with reload time.
Special Abilities:
None

-----------------------------------
Ak-47 - $2,000
Damage : 6
Usage : 1
Bullets : 25
Reload Time : 4 posts
Origin : The Russian weapon that is used by most terrorists. It has precision aiming if you are crouched down. (In CSS) It is very fast shooting, and has barley any usage. This is a very good gun to get.
Special Abilities :
None

----------------------------------
Cloverhead Knife - $500
Damage : 3
Usage : 1
Bullets : N/A
Reload Time : N/A
Origin : The cloverhead knife is a very weak knife usually used by some gangsters or something. Although weak, if used 5 times in a row it will add 16 damage to the next attack.
Special Abilities :
If the knife is used 5 times in a row it will deal 16 more damage then normal. Adding the normal base damage.

--------------------------------
M4 A1 Carbine - $2,200
Damage : 7
Usage : 1
Bullets : 15
Reload Time : 2 posts
Origin : The most used SWAT weapon, powerful for a rifle, but not like a slow sniper rifle or shotgun. The anti-terrorism weapon if you will.
Special Abilities :
If you roll any number above 4 you deal +2 damage.

--------------------------------
AWP Sniper - $2,500
Damage : 18
Usage : 3
Bullets : 5
Reload Time : 5 posts
Origin : The AWP is a precision accurate Sniper Rifle, it is very damaging and if you get a headshot (the special ability for this weapon) it deals a ton more damage to the attacked person. The AWP is more expensive then the Scout.
Special Abilities :
If you roll a 5 with dice it deals +20 damage. Subtracts another Usage point if works though.

--------------------------------
Mac 10 Uzi, Automatic Hand Gun - $1,000
Damage : 4
Usage : 2
Bullets : 30
Reload Time : 2 posts
Origin : The Automatic Hand gun is just like a pistol but it definitely shoots a lot faster but with a lot worse aim.
Special Abilities :
You can buy two which deals 10 damage but still uses only 2 Usage points.

--------------------------------
Ump - $1,400
Damage : 10
Usage : 1
Bullets : 10
Reload Time : 3 posts
Origin : The counter-terrorist's most used SMG or Sub Machine Gun, it is very fast, and damaging, but takes a lot of Usage points.
Special Abilities :
None

--------------------------------
SIG SG 551 - $2,400
Damage : 14
Usage : 1.5
Bullets : 15
Reload Time : 5 posts
Origin : SIG's SG 551-SWAT is a gas-operated weapon conceived specifically for special forces and elite units. Incorporating synthetics and corrosion-resistant materials, it is highly suitable for maritime engagements. The weapon is based on the proven design concepts of the SG 551 (SG is an abbreviation for Sturmgewehr, or assault rifle) and is extremely compact. The optimal layout and outstanding weight distribution provide convincing accuracy and recoil characteristics.
Special Abilities :
If you roll a 3 on dice it adds 1 usage. (Once per turn)

--------------------------------
Knight's SR - $1,800
Damage : 14
Usage : 2
Bullets : 10
Reload Time : 3 posts
Origin : New rifle that replaces the less accurate and slower firing bolt-action sniper rifle models. Powerful, but small usage points.
Special Abilities :
If you roll a 5 or a 3 with dice it deals +10 damage. Subtracts another Usage point if works though.

--------------------------------


All the weapons so far, I will add to it.

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Last edited by Ğârk_raptör on Mon Aug 18, 2008 3:34 am; edited 16 times in total (Reason for editing : Adding and Editing Weapons)
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PsYcHo.CrAzY.




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PostSubject: Re: The Weapon Store   Sat Aug 16, 2008 5:05 am

what is Usage mean?

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Tehman2008




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PostSubject: Re: The Weapon Store   Sat Aug 16, 2008 2:03 pm

Yeah i still dont get that

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Ğârk_raptör




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PostSubject: Re: The Weapon Store   Sat Aug 16, 2008 5:42 pm

You have 3 Usage per turn, see Ak-47 takes 1 usage, so you could use it 3 times. Shotgun takes 3 usage, so you could only use it once. Knife and Ak-47 would use up 2 usage, so use one of those again.

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Ğârk_raptör




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PostSubject: Re: The Weapon Store   Sat Aug 16, 2008 5:43 pm

Also every time you use a weapon it subtracts one bullet, when you run out of bullets you have to reload which is where the reload time comes in.

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Tehman2008




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PostSubject: Re: The Weapon Store   Sat Aug 16, 2008 5:44 pm

how bout usage is the amount of times you can use it in 1 round and per round your allowed to use 1 item and 1 weapon/armor

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PostSubject: Re: The Weapon Store   Sat Aug 16, 2008 5:46 pm

That's basically what it is.

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PostSubject: Re: The Weapon Store   Sat Aug 16, 2008 5:53 pm

and is there a program u can dl onto the site where u type like /roll and a dice pops up with numbers

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Ğârk_raptör




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PostSubject: Re: The Weapon Store   Sat Aug 16, 2008 6:35 pm

Yes.

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PostSubject: Re: The Weapon Store   Sat Aug 16, 2008 10:07 pm

How much does it cost

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PostSubject: Re: The Weapon Store   Sun Aug 17, 2008 12:48 am

Nothing. I just enabled it, if you want to know how to do it then read the Fighting FAQ thing.

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PsYcHo.CrAzY.




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PostSubject: Re: The Weapon Store   Sun Aug 17, 2008 2:03 am

this is fricken confusing lol

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PostSubject: Re: The Weapon Store   Sun Aug 17, 2008 3:05 am

It'll get easier once Tehman and I do our Sample Fight.

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JipPop




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PostSubject: Re: The Weapon Store   Sun Aug 17, 2008 4:38 am

Can I buy a UMP?
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Ğârk_raptör




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PostSubject: Re: The Weapon Store   Sun Aug 17, 2008 4:39 am

Alright.

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PsYcHo.CrAzY.




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PostSubject: Re: The Weapon Store   Sun Aug 17, 2008 4:41 am

UMP stats are incorrect btw, it actually has 1 usage than 3 usage. Which is good

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Ğârk_raptör




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PostSubject: Re: The Weapon Store   Sun Aug 17, 2008 5:27 am

I thought I changed that.

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PsYcHo.CrAzY.




Number of posts: 2421
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Favorite Game?: Combat Arms
Registration date: 2008-04-08

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Cash: 100$

PostSubject: Re: The Weapon Store   Sun Aug 17, 2008 5:31 am

nope lol

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Ğârk_raptör




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PostSubject: Re: The Weapon Store   Sun Aug 17, 2008 5:46 am

I will now.

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The Weapon Store

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